Standard NAP by FallbackPuppet

-July 2003-

  1. We will not fight or in any way attack or hinder our NAP partner or their Lands. This is not to include fair competition for native lands at any time unless other wise noted.

  2. We will not FF with an enemy of your NAP partner (unless Farm is in existence before your NAP partner begins fighting)

  3. We will not gift or trade T, F, or anything of any value to an enemy of your nap partner

  4. We will not give passage to an enemy of our nap partner through our lands.

  5. If three-tic warning has not been given by tic 20 then Nap becomes perm.

  6. If either nap partner goes inactive for two tics. Example: If one of us did not log in on tick ten and on tic 12 my last log in was tic 9 it would be expected that the nap partner will begin to absorb as much of the others land as possible, but will leave a SR just incase there was some thing unforeseen come up in RL and the game was not abandoned on purpose.

  7. We will take no action to intentionally affect the results of any GG spell cast or movement ordered in relation to the GG by our NAP partner.

  8. All conflicts or disagreements will be handled in private email before being sent to a public news group.