Jodyman01 addresses NAP issues

The NAP
(Non-Aggression Pact)

The NAP or Non Aggression Pact is one of the most widely used means of peace between 2 players in an Evernight game. There are several general types of these Naps used and I will be touching on the most common of these here.

It is also widely believed that there is a Standard NAP. This is not necessarily true. What one player deems as Standard may not be the same as what someone else deems as Standard. There are several variations of Standard Naps posted in several locations on the Evernight Player supported sites. Though most of the general terms are the same there are variations between them. Though most players don't take the time to actually negotiate a NAP that is beneficial to them as well as the other party, it is not a bad idea for you to do this. Negotiating a NAP leaves very little room for personal interpretation and playing of the grey areas of the agreement. A good example of a grey area is this:

  Players may not assist the other player's enemy to fight the NAP partner.

This may seem rather self-explanatory but in reality it isn't. You may view a Fury Farm between this NAP partner and our enemy as assisting your enemy to fight you. Actually it isn't the case. You can't expect your NAP partner to hurt his or her own game and resource management to suit your game. More on this will be covered later.

3 Cycle Warning NAP
The definition of a 3 cycle warning NAP is that you and the other party agree to give a written warning via in game email that the NAP is being terminated and that hostilities will commence 3 full cycles after notice is given. An example of this is: Cycle 10: Notice is given and the first cycle of the warning phase begins.
Cycle 11: Second cycle of the 3 cycle warning
Cycle 12: Third and final cycle of the warning
Cycle 13: Forces may be given orders to attack the others occupied lands

5 Cycle Warning NAP
The definition of a 5 cycle warning NAP is that you and the other party agree to give a written warning via in game email that the NAP is being terminated and that hostilities will commence 5 full cycles after notice is given. An example of this is: Cycle 10: Notice is given and the first cycle of the warning phase begins.
Cycle 11: Second cycle of the 5 cycle warning
Cycle 12: Third cycle of the 5 cycle warning
Cycle 13: Fourth cycle of the 5 cycle warning
Cycle 14: Fifth and final cycle of the warning
Cycle 15: Forces may be given orders to attack the others occupied lands