Fury Farming with differing lesser types by Covanent

-Apr. 19, 2002-

Recently I've become frustrated with always having to calculate the number of lessers to send in fury farms depending on which lesser type I and my farmer friend have, so I thought I'd sit down and work out all the numbers once and for all...

In case anybody tries to fury farm with different lesser types in adjacent forts, then there is a good rule of thumb that will keep the fury gains very equal without the players having to discuss how many lessers they're sending each tick.

Rule of Thumb for 50 fury/tick farms:

The person with better lessers sends 50. The person with worse lessers sends 50 minus 10 (i.e. 20%) for each level that his lessers are worse, and always leaves 100 in his fort to absorb the spillover.

This rule of thumb should result in fury gains within about 5% of equal from what Bluesky's calc tells me.

Before I realised this rule of thumb, I did lots of painful tests with Bluesky's battle calc, so for those of you that want near exact figures for how many lessers to send, here's a table:

37 Cru vs 50 Amra
27 Cru vs 50 Rips
15 Cru vs 50 Hatchlings
0 Cru vs 50 Mud Wretchs (Keep 105 Cru in fort)
0 Cru vs 50 Glows (Keep 135 Cru in fort)


38 Amra vs 50 Rips
28 Amra vs 50 Hatchlings
17 Amra vs 50 Mud Wretchs
6 Amra vs 50 Glows
40 Rips vs 50 Hatchlings
32 Rips vs 50 Mud Wretchs
22 Rips vs 50 Glows
41 Hatch vs 50 Mud Wretchs
33 Hatch vs 50 Glows


42 Mud vs 50 Glows

The person with the better lessers always sends 50, the person with worse lessers sends the number in the table above, and always makes sure that he'll have 100 lessers in his fort to fight the spillover from the border battle.

The aim is to make sure both players get 50 fury/tick with little variation, and the solution is to have unbalanced border battles, followed by an unbalanced battle on one players fort. Unbalanced battles are more predictable, so that's why they're more suitable for farming.